There are a few different development stages for this game but I'll only go over the most recent.
(The enemy is broken in this version)
I've been playing a lot of 'Super Smash Brothers Melee' recently and there is an advanced tactic called 'dash-dancing' (and wave-dashing) where the goal is to move in and out of your opponents attack range (whilst they are doing the same thing) in order to bate an attack that you can counter.
DashDancer is a game exploring dash dancing as a central game mechanic (rather than a secondary one). The game currently also has fast-falling, edge-grabbing, jumping and crouching too. They are in the game more as an experimental thing for me to decide what works well.
Thematically I like the idea of every character dancing their own styles in a world of dance. With dash-dancing being the style of the player character. Or maybe Ice skating.
You can download the game
(Includes v3 which has a more interesting level layout (no fastfall) )
left & right - dash
Z - jump
Q - switch between constant movement and dash only movement
down - crouch
down in the air - fastfall